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Invisible Wall, S.L.

Game Development & Interactive Production · Barcelona

Precision in
the Unknown.

A Barcelona studio with AAA shipping pedigree. Outsourcing and consulting for video games, interactive applications, VR, visualization, and film — and the development of our own original game IP.

Our Services Start a Project
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AAA Shipping Pedigree Game Development Outsourcing Production Consulting Interactive Applications VR & Visualization Original Game IP Currently Shipping iGaming Barcelona, Spain AAA Shipping Pedigree Game Development Outsourcing Production Consulting Interactive Applications VR & Visualization Original Game IP Currently Shipping iGaming Barcelona, Spain
Who We Are

Precision for the
studios that dare.

Invisible Wall, S.L. is a Barcelona studio for game development and interactive production. Our team carries AAA shipping experience from years on major commercial titles, applied today across outsourcing and consulting for video games, interactive applications, VR experiences, visualization for fairs and museums, and film. iGaming is where we are currently shipping. In parallel, we are developing our own original game IP.

AAA
Shipping Experience
E2E
End-to-End Production
IP
Original Title in Development
BCN
Barcelona-Based
What We Do

Our Services

Production-grade disciplines we own in-house. They transfer cleanly across video games, interactive applications, VR, visualization, and film — wherever a client needs them.

01
Core Discipline

3D Art Production

Full-cycle 3D asset creation — modeling, sculpting, retopology, UVs, texturing, integration. Hard-surface and organic, environment and prop. Calibrated to your render path — real-time engine, VR, interactive build, or offline cinematic — and to your stack, style guide, and performance budget.

ModelingSculptingPBR TexturingUVs & LODsReal-TimeOffline
02
Core Discipline

Character Rigging

Character and creature rigs — biped, quadruped, custom skeletons. FK/IK control systems, facial setups, blend shapes, deformation tuning. Engine-ready exports for Unreal, Unity, custom engines, and animation pipelines.

Biped/QuadrupedFK / IKFacial RigsBlend Shapes
03

Character & Creature Art

End-to-end character and creature production. Concept-to-asset pipeline: high-poly sculpt, retopology, texturing, hair and grooming where needed. Stylized or realistic, calibrated to budget and render context.

CharactersCreaturesStylizedRealistic
04

Performance Optimization

Profiling, draw-call reduction, memory tuning, asset and scene-level optimization. Bottleneck triage on PC, console, mobile, web, and VR. We diagnose, fix, and hand back documented changes.

ProfilingMemoryMulti-PlatformVR-Ready
05

Tech Art

Shader authoring, VFX graphs, procedural tooling, runtime performance work. The bridge between art and engineering — where most production headaches get solved before they ship.

ShadersVFXProceduralTools
06

Pipelines

Custom asset pipelines, automation tools, DCC integrations, validation systems. Built for art and animation teams that need their workflow to scale without breaking.

AutomationPythonDCCValidation
07

Production Consulting

Technical reviews, art direction audits, scoping for outsource arrangements, strategic guidance for studios scaling their pipeline or onboarding new disciplines. Practical advice grounded in production experience.

AuditScopingStrategyAdvisory
From Concept to Ship Across Industries Production-Grade One Studio, Full Stack From Concept to Ship Across Industries Production-Grade One Studio, Full Stack
What We Can Do

Capabilities

The full art-to-frontend stack we deploy across both tracks — client work and our own original IP.

Start a Project
01
Full Production
3D Environment Production
Modular kit design through full scene dressing — game levels, VR spaces, museum walkthroughs, architectural visualizations. We design, model, texture, and integrate into your render path, respecting every technical constraint.
Unreal Engine 5UnityBlenderHoudini
02
Character Pipeline
Character Modeling & Rigging
End-to-end character production: high-poly sculpt, retopology, texturing, hair/grooming, and engine-ready rigging with FK/IK, facial setups, and blend shape libraries — for real-time games, VR avatars, or offline animation.
MayaZBrushBlenderSubstance
03
Materials
PBR Texturing & Material Creation
Physically-based materials for any render pipeline — albedo, roughness, metallic, normal, AO, and custom channels. Substance Painter and Designer for procedural workflows; hand-painted alternatives when stylization calls for it.
Substance PainterDesignerMarmoset
04
Visual FX
Custom Shaders & VFX Development
Bespoke shaders in HLSL, Unreal Material Editor, or Unity Shader Graph — NPR, toon, water, foliage, surface effects. Niagara and VFX Graph particle systems calibrated to the runtime budget of the platform.
HLSLNiagaraVFX GraphShader Graph
05
Performance
LOD & Performance Optimization
Asset- and scene-level optimization — polygon reduction, LOD chains, draw-call batching, texture atlasing, occlusion culling. Frame-rate stability on PC, console, mobile, web, and standalone VR headsets.
PCConsoleMobileVR
06
Automation
Pipeline & Workflow Automation
Custom Python tools for Maya, Blender, Houdini, and your engine editor. Automated import/export, asset validation, and batch processing — so the team stops doing manually what a script can own.
PythonHoudiniMayaPerforce
07
Co-Development
Scalable Co-development Support
We embed into your workflow as a clean extension of the team — adapting to your tools, version control, naming conventions, and review cycles. Scale the engagement up or down as the project demands.
PerforceGitAgile
Current Focus

iGaming Content for Regulated Operators

One of several verticals we work across — and the one we are actively shipping for right now. Complete game content for casino operators — slot games, table games, live dealer UI, mobile-first builds — produced end-to-end at production-studio standards. Ready for MGA, UKGC, and other regulated markets.

01
Core Offering

Slot & Casino Game UI

End-to-end frontend for HTML5 slot machines and casino games. Animated reel systems, win presentations, bonus rounds, and fully responsive layouts — optimized for regulated iGaming environments.

HTML5 CanvasPixiJSSpineGSAPWebGLResponsive
02

Table Games Frontend

Blackjack, roulette, baccarat, and poker UI — real-time state, chip animations, and dealer logic for RNG and live casino formats.

RNGLive CasinoWebSockets
03

Mobile-First Gaming

Portrait & landscape layouts built for touch — swipe controls, adaptive HUDs, and performance-tuned rendering for iOS and Android.

iOSAndroidTouch UI
04

PixiJS & Spine Animations

High-performance 2D animations using PixiJS rendering and Spine skeletal animation. Character animations, reel transitions, particle effects, and win celebrations — GPU-accelerated at 60fps.

PixiJSSpineSkeletal AnimParticles
05

Performance & Compliance

Frame-rate optimization and frontend audits aligned with MGA, UKGC, and regulated market requirements.

MGAUKGCAudit60fps

Let's Make
Your Game.

Ready to push boundaries? Tell us about your project and let's build something exceptional together.

Join the Studio

Work at Invisible Wall

We are a small studio in formation. We are not actively hiring yet, but we keep an eye on people who care about craft at the intersection of art and technology. Send your portfolio and we'll be in touch when the right moment comes.

Send Your Portfolio
No open positions right now
We will publish roles here when we start hiring.
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Contact Us

Tell us about your project. We respond within 48 hours.

Location
Barcelona, Spain
Email
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